STAGE 1: Define the user problem
Concept: A design problem needs a user, task and constraint.
Task: Write a problem statement and assumptions for choosing and booking a workshop.
Acceptance: Avoid inventing research findings to justify a preferred screen.

My assumptions:

My work / file link:

My checks and results:

What I changed:


STAGE 2: Map the flow
Concept: A journey includes errors and exits as well as success.
Task: Sketch available, full, invalid-input and confirmation states.
Acceptance: A user can understand what to do after a full-date message.

My assumptions:

My work / file link:

My checks and results:

What I changed:


STAGE 3: Prototype the interaction
Concept: Visual hierarchy should support the next decision.
Task: Create a clickable or paper prototype with clear labels and visible focus states.
Acceptance: Use fictional content and do not treat attractive screens as usability evidence.

My assumptions:

My work / file link:

My checks and results:

What I changed:


STAGE 4: Evaluate and iterate
Concept: A test plan needs tasks and observation criteria.
Task: Run a self-walkthrough, then prepare tasks for future consenting participants. Record only tests actually performed.
Acceptance: Explain each revision using an observation or a stated hypothesis.

My assumptions:

My work / file link:

My checks and results:

What I changed:
